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But a lot of that is because the AI is too dumb to snipe them out from amidst all your free units, so they get all the time they need to continue summoning more and more Skaven, which definitely wouldn't be the case in multiplayer. Three heroes then means thats *TWENTY NINE* units of Skaven they have to chew through to reach the Priests, all the while their furnaces are doing /bound Breaths and some kind of ticking aoe damage debuff to every nearby ENEMY unit, just like, automatically, all the time. THE LORD OF DRAGONS Total War: Warhammer 2 Knights of Caledor Imrik Mortal Empires Campaign 1 1 of My Total War Warhammer 2 Knights of Caledor Imrik Mortal Empires Campaign Im playing this. turns out Plague Furnaces are prettty goooood, Breath of Corruption doesn't seem to have an aoe damage cap (yay! about time!), costs just 7 Winds and fatigues the entire enemy army with each cast, and Wither is a -60 flat armour debuff that lasts 40 seconds.Įach Priest comes to battle with six units of Clanrats, two units of Plague Monks, and with just the minimum in Skaven Corruption you get five more units of Clanrats for free. Skrolk, my three Assassins, my level 20 Warlord on Bonebreaker and the other 32 units I brought into that Seige never even approached the city walls. They cost me just under 6000 gold to recruit, and another 1400 gold in upkeep before I was able to march them into the battle, after which I can now disband them. None of them had ever seen battle before, performed any heroic actions, or had any equipment. Three level thirteen (sacred number!) Plague Priests I had recruited two turns ago. What did I use to destroy his whole army, kill every hero, and Mazdamundi himself? That made for a pretty sweet Lizardmen army :O ~ and that was before he got the benefit of fully upgraded walls with pre-manned Archer Towers hitting me right from deployment o.O That meant he had like three heroes, several units of Temple Guard, two Stegadons, lots of Saurus, three groups of Kroxigars, some Terradons. against a level 16 Mazdamundi who defending his final city.
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I just sent two stacks full of Tier 5 units (Death Globadiers, Doomwheels, a few Hellpit Abominations) loads of Stormvermin Halberds and four Catapults. Good insight here Spic圜rab, as I'm 70 turns in now on normal on my Pestilens playthrough and A high level plague seer will destroy a few divisions just on his own. Originally posted by Spic圜rab:Plague Seers are VERY strong, probably the strongest base hero class in Total War history. What about mercenary armies DLC for Vortex. possibly Grey Seers - Thanquol but he is in the same boat like Gotrek and Felix.ĥ) Miragliano - Tilea? This is interesting as Tilea is non playable right now while fielding empire units. Hell Pit - Clan Moulder - Throt the Unclean / Skweel Gnawtooth, Skavenblight - Clan Skyre - Ikit Claw. so i think we will see two more LLs starting near these big cities. Total War Warhammer 2: Lord Skrolk Clan Pestilens - Legendary Mortal Empires Campaign - Part 2Chat Rules (not inclusive): Please stick to chatting a. Khemri - Settra is hit in both campaigns, Lahmia - NefarataĢ) Oren´s Camp is probably just another lazy hippie town to support WE AIģ) Itza is hinting another LL - Lord KroakĤ) Skavens.skavens are starting in ME far away any big Skaven "town". Therefore looking for overlapping things might be useful.ġ0-slots - Altdorf, Castle Drakenhof, Karak-A-Karak, Black Crag, Corounne, Miragliano,ġ) Looks like Tomb Kings are real thing. My idea is, any new additions will be probably added into both campaigns as making most of it. I was lurking in Assembly Kit,PFM and found some hints maybe, this time looking for settlements with high number of building slots (minor 4, major 8, while race usual capitols have 10 and WE 12 for being lazy hippies ).
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Tried it once in mortal empires and got farther, probably gonna lose still but it feels more balanced. Tried Empire a couple of times on regular warhammer 1 and got beat. The post battle options are pretty bad too.although its hard to compete with dark elves option to replenish AND enslave. Same with the post battle options for captives.I go play warhammer 1 and um, The skills are pretty bad. I thought the warhammer 2 skill trees were decent.
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And i am not sure, but does the enviroment in the old world looks still like in the first game while the new world is much prettier?I started play with Warhammer 2(Got a new PC so could now run the game) so I never saw the skill trees of warhammer 1 until this recent sale. While the New World races are balanced to have lvl 40 heroes, Karl Franz still has the same Skilltree as in the first game which is a lot smaller that for example that of Tyrion. Right now it does not make much sense to play a race from the old world, because they are not redone.
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